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iPhone 3D Programming
I wrote a book on OpenGL ES development for Apple devices.
(go to O'Reilly)
Bounding Box Computation with the GPU
I wrote a gamedev.net article on how to compute a bounding box using DirectX 10.
(go to article)
Hoppe Subdivision
Loop's subdivision with a small stellated dodecahedron |
without moving old vertices |
with creases as described by Hoppe et al in Piecewise Smooth Surface Reconstruction |
These images were generated with an OpenGL program that I wrote in vanilla C.
(hoppe.zip)
(hoppe.tar.gz)
Noop's Odyssey
This is a silly game that I created in my college days.
(download Windows installer)
(watch a video)
tiny cross-platform OpenGL Tetris clone in C
(watch a video)
Bloom Tutorial
how to make bloom effects with OpenGL
(go to tutorial)
Flatland
2D physics library at SourceForge.net
(go to Flatland home page)
(watch a video)
PBRT Plug-Ins
union (no CSG) |
difference |
intersection |
outputing PNG film
pbrt-1.02/film/pngfilm.cpp
pbrt-1.02/win32/projects/pngfilm.vcproj
CSG intersections
pbrt-1.02/accelerators/csg.cpp
pbrt-1.02/win32/projects/csg.vcproj
parameterized pbrtObjectInstance (useful with the CSG plug-in)
pbrt-1.02/core/api.h
pbrt-1.02/core/api.cpp
Catmull-Clark Subdivision
tiny C++ OpenGL program that demonstrates Catmull-Clark subdivision
(download source zip)
PerfHUD ES
NVIDIA's graphics debugger tool for embedded devices
(watch a video)
GLSLdemo
demo for GLSL shaders that I wrote at 3Dlabs
(watch a video)
deLight
demo for lighting techniques that I wrote at 3Dlabs
(watch a video)
Color Charts
color charts for programmers
(go to color charts)
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