This is Christophe Riccio's categorization of all GLSL types; you'll see this in the forthcoming book OpenGL Insights.
|
vert in |
varying |
frag out |
uniform |
scalar |
✔ |
✔ |
✔ |
✔ |
vector |
✔ |
✔ |
✔ |
✔ |
matrix |
✔ |
✔ |
✖ |
✔ |
array |
✔ |
✔ |
✔ |
✔ |
structure |
✖ |
✔ |
✖ |
✔ |
samplers |
✖ |
✖ |
✖ |
✔ |
images |
✖ |
✖ |
✖ |
✔ |
atomic counters |
✖ |
✖ |
✖ |
✔ |
block |
✖ |
✔ |
✖ |
✔ |
|