http://prideout.net/blog/?p=66
http://www.cmake.org/cmake/resources/software.htmlIf you're on Ubuntu, don't bother with the web site; just type this:
> sudo apt-get install CMake
> mkdir build > cd build > cmake .. -G "Visual Studio 10" > Fluid3d.sln > Right-click "Fluid3d" in Solution Explorer and make it your StartUp Project. > Press F5If you're using an older Visual Studio, just run "cmake" (no arguments) to see a list of options. For example, a 2005 project can be built like this:
> cmake .. -G "Visual Studio 8 2005"
> mkdir build > cd build > cmake .. > make > ./Fluid3d
> cmake . -G "Xcode" > open Fluid3d.xcodeproj > Press Command + Enter
> mkdir build > cd build > cmake .. -DCMAKE_BUILD_TYPE=Debug > make VERBOSE=1 > gdb Fluid3d