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| Education |
8/1996 - 5/2000 • Mississippi State University
BS in Computer Science
Summa Cum Laude |
| Skills |
C/C++, Qt, STL, Perl, C#, XML, GLSL, LaTeX, COM
OpenGL, OpenGL ES, some DirectX |
| Experience |
9/05 - Present • NVIDIA Corporation • Fort Collins, CO
Developer Tools Engineer
Designed and implemented PerfHUD ES, a world-class tool for debugging and performance
analysis of OpenGL ES devices.
5/00 - 9/05 • 3Dlabs • Huntsville, AL and Fort Collins, CO
Senior Software Engineer
- Developed tools and demos for the Developer Relations group.
- Designed and implemented a compiler backend for D3D and OpenGL vertex shading languages.
- Maintained the handwritten microcode for a fixed-function T&L pipeline.
8/97 - 5/98 • NSF Engineering Research Center • Mississippi State
Undergraduate Research Assistant
Implemented a "Mathematical Graphics Library" (MGL).
Basic topological concepts mapped directly to C++ classes.
1/97 - 4/97 • Honors Program • Mississippi State Honors Project
Developed a shareware game to demonstrate the benefits of an object-oriented
paradigm.
Summer 1998 • Radio Shack • Atlanta, GA Retail Merchandiser
1/96 - 4/96 • MICOM • Redstone Arsenal, AL
Web Designer
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| Honors |
University Honors Program Phase I Certification The Outstanding
Honors Sophomore, Spring 98 CRA Outstanding Undergraduate Award
Nominee, Fall 99 Society of Scholars Phi Eta Sigma Honor Society
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| Coursework |
Computer Science I - III, Discrete Structures, Formal Languages
Calculus I - IV, Differential Equations, Linear Algebra French I -
IV, Creative Writing, Technical Writing Compiler Construction,
Graphics, Artificial Intelligence, Neural Computing Data
Communications, Operating Systems, Microprocessor Design Physics I -
III, and others.
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